ZCZERO COMPANYFIELD MANUAL
PRE-RELEASE / VERIFIED LOG
COMBAT SYSTEMS

Cycle System & Operations

A first explanation of the campaign clock and the difference between planning pressure and tactical combat.

The pressure between battles

Preview coverage describes a campaign structure where time and strategic choices shape the next deployment. Read a cycle as a planning budget: every operation you take or skip changes the state you will face later.

What to verify

The final cycle length, deadline rules, rewards and enemy changes must be recorded from the shipped game.