ZCZERO COMPANYFIELD MANUAL
PRE-RELEASE / VERIFIED LOG
OPERATIVE CODEX

Classes

Know the role before you spend the turn.

12 indexed files / classes
Pre-release 0.1Preview

All Zero Company Classes Explained

A role-first index of the standard and story-linked classes currently described in official and preview material.

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Pre-release 0.1Preview

Assault Class Guide

How to evaluate the close-range role: movement, breach pressure and the risk of overextending.

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Astromech Class Guide

What the droid-only role suggests about utility, repair and unconventional squad support.

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Gunslinger Class Guide

A preview role note for flexible ranged damage and action sequencing.

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Heavy Class Guide

A role-first guide to the squad anchor, suppression pressure and holding the line.

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Jedi Padawan Class Guide

A cautious preview of Force-based control and why a Jedi changes squad sequencing.

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Mandalorian Warrior Class Guide

How to evaluate a mobile, gadget-driven story role without turning preview footage into a final build.

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Medic Class Guide

A support-role framework for stabilizing the squad and preserving future turns.

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Scoundrel Class Guide

A preview guide to opportunistic damage, movement and the danger of gambling a safe position.

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Scout Class Guide

How mobility and information can create better turns before damage is even calculated.

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Sharpshooter Class Guide

How to think about long-range priority targets, sight lines and the cost of moving late.

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Soldier Class Guide

A dependable role framework for players who want a readable, adaptable operator.

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