ZCZERO COMPANYFIELD MANUAL
PRE-RELEASE / VERIFIED LOG
COMBAT SYSTEMS

Action Points & Cover Explained

The combat fundamentals every Zero Company build and mission guide should explain first.

The core idea

Zero Company uses turn-based movement, cover and action sequencing as the language of combat. A turn is a small budget: movement, attack, protection and setup all compete for the same window.

Spend the turn in order

First ask what the objective demands. Then identify the safest useful position. Only after that decide whether damage is the best final action. A good attack from a bad square can lose the next turn.

Verify the numbers

Preview coverage may describe action-point rules, but exact costs, ranges and exceptions belong to the launch verification pass.