COMBAT SYSTEMS
Permadeath & Campaign Risk
A cautious explanation of loss, injury and why every campaign decision needs a recovery plan.
The high-level rule
The game has been presented as a tactics campaign where loss matters. Do not assume that a downed operative is immediately gone, and do not assume every recovery rule is identical across modes.
Why guides need restraint
Permadeath, injury thresholds and difficulty modifiers are exactly the kind of details that preview builds can expose incompletely. This page stays at the decision level until the final rules are captured.